checkpoint
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@ -3,14 +3,13 @@ package ru.dragonestia.msb3.api.boot;
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import lombok.extern.log4j.Log4j2;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.entity.EntityType;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.instance.block.Block;
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import ru.dragonestia.msb3.api.entity.debug.DebugCollider;
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import ru.dragonestia.msb3.api.entity.debug.DebugLine;
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import ru.dragonestia.msb3.api.entity.debug.DebugMarker;
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import ru.dragonestia.msb3.api.entity.debug.DebugRendererEntity;
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@ -53,18 +52,28 @@ public class DefaultBootstrap extends ServerInitializer {
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public void onServerStarted() {
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var instance = FlatWorldModule.getWorld().getInstance();
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drawLine(instance, new Pos(0, 12, 10), new Pos(5, 16, 20));
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drawLine(instance, new Pos(0, 12, -10), new Pos(5, 16, -20));
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drawLine(instance, new Pos(10, 16, 2), new Pos(5, 12, 3));
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drawLine(instance, new Pos(9, 20, 10), new Pos(-2, 18, 7));
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int radius = 20;
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int length = 8;
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var center = new Vec(0, 40, 0);
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for (int i = -20; i < 40; i++) {
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var rad = Math.toRadians(360.0 / 30 * i);
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var normal = new Vec(Math.sin(rad), (i - 15.0) / 7, Math.cos(rad)).normalize();
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var startPos = center.add(normal.mul(radius, 1, radius));
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var endPos = startPos.add(normal.mul(length));
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drawLine(instance, startPos, endPos);
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}
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var collider = new DebugCollider("test", Block.ORANGE_STAINED_GLASS, new Vec(5, 5, 5), Component.text("Collider"));
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collider.setInstance(instance, new Vec(30, 11, 10));
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drawLine(instance, new Vec(3, 20, 0), new Vec(3, 60, 0));
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drawLine(instance, new Vec(-3, 60, 0), new Vec(-3, 20, 0));
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drawLine(instance, new Vec(10, 60, 3), new Vec(-10, 60, 3));
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drawLine(instance, new Vec(-10, 60, -3), new Vec(10, 60, -3));
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drawLine(instance, new Vec(0, 57, 10), new Vec(0, 57, -10));
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drawLine(instance, new Vec(0, 53, -10), new Vec(0, 53, 10));
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}
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private static final AtomicInteger I = new AtomicInteger(1);
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private void drawLine(Instance instance, Pos startPos, Pos endPos) {
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private void drawLine(Instance instance, Point startPos, Point endPos) {
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var id = I.getAndIncrement();
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{
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var marker = new DebugMarker("test", Block.RED_CONCRETE, Component.text("[%s] START".formatted(id)));
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@ -79,35 +88,21 @@ public class DefaultBootstrap extends ServerInitializer {
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var dist = startPos.distance(endPos);
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record LineColor(Block block, Vec rot) {}
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for (var rot: List.of(
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new LineColor(Block.RED_CONCRETE, new Vec(dist, 0.1, 0.1)),
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new LineColor(Block.RED_CONCRETE, new Vec(3, 0.1, 0.1)),
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new LineColor(Block.LIME_CONCRETE, new Vec(0.1, dist, 0.1)),
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new LineColor(Block.LIGHT_BLUE_CONCRETE, new Vec(0.1, 0.1, dist))
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new LineColor(Block.LIGHT_BLUE_CONCRETE, new Vec(0.1, 0.1, 3))
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)) {
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var entity = new DebugRendererEntity(EntityType.BLOCK_DISPLAY, "test");
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var meta = (BlockDisplayMeta) entity.getEntityMeta();
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var normal = endPos.sub(startPos).asVec().normalize();
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var normal = Vec.fromPoint(endPos.sub(startPos)).normalize();
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meta.setBlockState(rot.block());
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meta.setScale(rot.rot());
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var defaultVector = new Vec(0, 1, 0);
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double t = defaultVector.dot(normal) / 2;
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double x = 1 - Math.cos(t);
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meta.setLeftRotation(new Quaternion(
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normal.x(),
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normal.y(),
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normal.z(),
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n(normal.x()) - n(normal.y()) - n(normal.z())
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).normalize().toFloatArray());
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meta.setLeftRotation(Quaternion.DEFAULT.rotate(normal).toFloatArray());
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entity.setInstance(instance, startPos);
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}
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var line = new DebugLine("test", startPos, endPos, NamedTextColor.GOLD);
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line.setInstance(instance, startPos);
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}
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public static double n(double input) {
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return Math.sqrt(1 - input * input);
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}
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}
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@ -1,5 +1,7 @@
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package ru.dragonestia.msb3.api.math;
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import net.minestom.server.coordinate.Vec;
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public record Quaternion(double x, double y, double z, double w) {
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public static final Quaternion DEFAULT = new Quaternion(0, 0, 0, 1);
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@ -16,4 +18,36 @@ public record Quaternion(double x, double y, double z, double w) {
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var length = length();
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return new Quaternion(x / length, y / length, z / length, w / length);
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}
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public Quaternion conjugate() {
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return new Quaternion(-x, -y, -z, w);
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}
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public Quaternion mul(Quaternion target) {
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return new Quaternion(
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w() * target.x() + x() * target.w() + y() * target.z() - z() * target.y(),
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w() * target.y() - x() * target.z() + y() * target.w() + z() * target.x(),
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w() * target.z() + x() * target.y() - y() * target.x() + z() * target.w(),
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w() * target.w() - x() * target.x() - y() * target.y() - z() * target.z()
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);
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}
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public Quaternion rotate(Vec normal) {
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var defaultQuaternion = new Quaternion(0, 0, 0, 1);
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var feta_x = Math.atan(normal.z()/normal.y());
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var q0 = new Quaternion((Math.sin(feta_x / 2)), 0, 0, (Math.cos(feta_x / 2)));
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var q = q0.mul(defaultQuaternion);
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var localPos = new Quaternion(0, 1, 0, 0);
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var qvq0 = q0.mul(localPos);
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var qvq = qvq0.mul(q0.conjugate());
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var q_vector = new Vec(qvq.x(), qvq.y(), qvq.z()).normalize();
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var multiply = normal.x() > q_vector.x() ? -1 : 1;
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var feta_z = Math.acos(q_vector.dot(normal));
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var q1 = new Quaternion(0, 0, multiply * (Math.sin(feta_z / 2)), (Math.cos(feta_z / 2)));
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return q.mul(q1);
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}
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}
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