Merge remote-tracking branch 'gitea/feat/quaternion' into feat/quaternion
# Conflicts: # api/src/main/java/ru/dragonestia/msb3/api/boot/DefaultBootstrap.java
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commit
4b980f897f
@ -6,6 +6,10 @@ public record Quaternion(double x, double y, double z, double w) {
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public static final Quaternion DEFAULT = new Quaternion(0, 0, 0, 1);
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public static final Quaternion DEFAULT = new Quaternion(0, 0, 0, 1);
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public static Quaternion fromVec (Vec vec, double realPart) {
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return new Quaternion(vec.x(), vec.y(), vec.z(), realPart);
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}
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public float[] toFloatArray() {
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public float[] toFloatArray() {
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return new float[] { (float) x, (float) y, (float) z, (float) w };
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return new float[] { (float) x, (float) y, (float) z, (float) w };
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}
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}
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@ -23,6 +27,11 @@ public record Quaternion(double x, double y, double z, double w) {
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return new Quaternion(-x, -y, -z, w);
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return new Quaternion(-x, -y, -z, w);
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}
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}
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public double dotProduct(Quaternion target) {
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return (x * target.x + y * target.y + z * target.z + w * target.w
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);
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}
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public Quaternion mul(Quaternion target) {
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public Quaternion mul(Quaternion target) {
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return new Quaternion(
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return new Quaternion(
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w() * target.x() + x() * target.w() + y() * target.z() - z() * target.y(),
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w() * target.x() + x() * target.w() + y() * target.z() - z() * target.y(),
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@ -32,15 +41,34 @@ public record Quaternion(double x, double y, double z, double w) {
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);
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);
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}
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}
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public Quaternion add(Quaternion target) {
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return new Quaternion(
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x + target.x,
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y + target.y,
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z + target.z,
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w + target.w
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);
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}
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public Quaternion sub(Quaternion target) {
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return new Quaternion(
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x - target.x,
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y - target.y,
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z - target.z,
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w - target.w
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);
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}
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public Quaternion rotate(Vec normal) {
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public Quaternion rotate(Vec normal) {
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var defaultQuaternion = new Quaternion(0, 0, 0, 1);
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var defaultQuaternion = new Quaternion(0, 0, 0, 1);
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var defaultVector = new Vec(0, 1, 0);
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var defaultVector = new Vec(0, 1, 0);
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var feta = Math.acos(defaultVector.dot(normal));
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var feta = Math.acos(defaultVector.dot(normal));
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var r = defaultVector.cross(normal).normalize();
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var r = defaultVector.cross(normal);
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var r_sin = r.mul(Math.sin(feta/2));
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if (r.isZero()){
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r = new Vec(0, 0, 1);
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var rotation = new Quaternion(r_sin.x(), r_sin.y(), r_sin.z(), Math.cos(feta/2));
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}
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var rotation = fromVec(r.normalize().mul(Math.sin(feta / 2)), Math.cos(feta / 2));
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return defaultQuaternion.mul(rotation);
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return defaultQuaternion.mul(rotation);
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}
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}
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}
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}
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