fix: fixed NPE if set navigator target before player spawn

This commit is contained in:
Andrey Terentev 2025-03-16 18:26:56 +07:00
parent e40fc357bc
commit 602712f446

View File

@ -83,7 +83,7 @@ public class NavigatorContext extends PlayerContext implements Navigator {
private void update() { private void update() {
if (!enabled || (prevTargetEmpty && target == null)) return; if (!enabled || (prevTargetEmpty && target == null)) return;
bossBar.name(render()); if (bossBar != null) bossBar.name(render());
} }
private Component render() { private Component render() {