fix: quaternion rotation and implemented more operations

This commit is contained in:
Helios Pe 2025-04-12 19:02:33 +02:00
parent 5f3cab0634
commit 7a0e18b9a0
2 changed files with 41 additions and 10 deletions

View File

@ -3,13 +3,13 @@ package ru.dragonestia.msb3.api.boot;
import lombok.extern.log4j.Log4j2;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
import net.minestom.server.instance.Instance;
import net.minestom.server.instance.block.Block;
import ru.dragonestia.msb3.api.entity.debug.DebugCollider;
import ru.dragonestia.msb3.api.entity.debug.DebugLine;
import ru.dragonestia.msb3.api.entity.debug.DebugMarker;
import ru.dragonestia.msb3.api.entity.debug.DebugRendererEntity;
@ -69,11 +69,14 @@ public class DefaultBootstrap extends ServerInitializer {
drawLine(instance, new Vec(-10, 60, -3), new Vec(10, 60, -3));
drawLine(instance, new Vec(0, 57, 10), new Vec(0, 57, -10));
drawLine(instance, new Vec(0, 53, -10), new Vec(0, 53, 10));
var collider = new DebugCollider("test", Block.ORANGE_STAINED_GLASS, new Vec(5, 5, 5), Component.text("Collider"));
collider.setInstance(instance, new Vec(30, 11, 10));
}
private static final AtomicInteger I = new AtomicInteger(1);
private void drawLine(Instance instance, Point startPos, Point endPos) {
private void drawLine(Instance instance, Vec startPos, Vec endPos) {
var id = I.getAndIncrement();
{
var marker = new DebugMarker("test", Block.RED_CONCRETE, Component.text("[%s] START".formatted(id)));
@ -88,17 +91,17 @@ public class DefaultBootstrap extends ServerInitializer {
var dist = startPos.distance(endPos);
record LineColor(Block block, Vec rot) {}
for (var rot: List.of(
new LineColor(Block.RED_CONCRETE, new Vec(3, 0.1, 0.1)),
new LineColor(Block.RED_CONCRETE, new Vec(dist, 0.1, 0.1)),
new LineColor(Block.LIME_CONCRETE, new Vec(0.1, dist, 0.1)),
new LineColor(Block.LIGHT_BLUE_CONCRETE, new Vec(0.1, 0.1, 3))
new LineColor(Block.LIGHT_BLUE_CONCRETE, new Vec(0.1, 0.1, dist))
)) {
var entity = new DebugRendererEntity(EntityType.BLOCK_DISPLAY, "test");
var meta = (BlockDisplayMeta) entity.getEntityMeta();
var normal = Vec.fromPoint(endPos.sub(startPos)).normalize();
var normal = endPos.sub(startPos).normalize();
meta.setBlockState(rot.block());
meta.setScale(rot.rot());
meta.setLeftRotation(Quaternion.DEFAULT.rotate(normal).toFloatArray());
meta.setLeftRotation(Quaternion.DEFAULT.rotate(normal).normalize().toFloatArray());
entity.setInstance(instance, startPos);
}

View File

@ -6,6 +6,10 @@ public record Quaternion(double x, double y, double z, double w) {
public static final Quaternion DEFAULT = new Quaternion(0, 0, 0, 1);
public static Quaternion fromVec (Vec vec, double realPart) {
return new Quaternion(vec.x(), vec.y(), vec.z(), realPart);
}
public float[] toFloatArray() {
return new float[] { (float) x, (float) y, (float) z, (float) w };
}
@ -23,6 +27,11 @@ public record Quaternion(double x, double y, double z, double w) {
return new Quaternion(-x, -y, -z, w);
}
public double dotProduct(Quaternion target) {
return (x * target.x + y * target.y + z * target.z + w * target.w
);
}
public Quaternion mul(Quaternion target) {
return new Quaternion(
w() * target.x() + x() * target.w() + y() * target.z() - z() * target.y(),
@ -32,15 +41,34 @@ public record Quaternion(double x, double y, double z, double w) {
);
}
public Quaternion add(Quaternion target) {
return new Quaternion(
x + target.x,
y + target.y,
z + target.z,
w + target.w
);
}
public Quaternion sub(Quaternion target) {
return new Quaternion(
x - target.x,
y - target.y,
z - target.z,
w - target.w
);
}
public Quaternion rotate(Vec normal) {
var defaultQuaternion = new Quaternion(0, 0, 0, 1);
var defaultVector = new Vec(0, 1, 0);
var feta = Math.acos(defaultVector.dot(normal));
var r = defaultVector.cross(normal).normalize();
var r_sin = r.mul(Math.sin(feta/2));
var rotation = new Quaternion(r_sin.x(), r_sin.y(), r_sin.z(), Math.cos(feta/2));
var r = defaultVector.cross(normal);
if (r.isZero()){
r = new Vec(0, 0, 1);
}
var rotation = fromVec(r.normalize().mul(Math.sin(feta / 2)), Math.cos(feta / 2));
return defaultQuaternion.mul(rotation);
}
}